diff --git a/main.go b/main.go index 354401e..e1df5d9 100644 --- a/main.go +++ b/main.go @@ -11,7 +11,6 @@ import ( func main() { logs.Info("apigame") - //logs.Info("😊🐸😺") //解决跨域问题 beego.InsertFilter("*", beego.BeforeRouter, cors.Allow(&cors.Options{ diff --git a/service/ht-cardholder/config-registry.go b/service/ht-cardholder/config-registry.go index 6b0fe17..01ec613 100644 --- a/service/ht-cardholder/config-registry.go +++ b/service/ht-cardholder/config-registry.go @@ -103,13 +103,6 @@ func ConfigDecode() { Config.CardSequenceConfig[combineId] = i2 } } - - //logs.Debug(Config.Awards) - //logs.Debug(Config.AlbumConfig) - //logs.Debug(Config.CardConfig) - //logs.Debug(Config.CardholderConfig) - //logs.Debug("🐸", Config.NormalCardStarConfig) - //logs.Debug("🐸", Config.CardSequenceConfig) } // CombineIdSequenceIdCohort 组合ID k=ID_用户序列_用户分组 diff --git a/service/ht-cardholder/handle.go b/service/ht-cardholder/handle.go index 6408d3b..b6761bf 100644 --- a/service/ht-cardholder/handle.go +++ b/service/ht-cardholder/handle.go @@ -102,12 +102,12 @@ func HandleOpen(req *models.ReqHtCardHolderOpen) (code string, rsp models.RspHtC // 开始处理抽卡 sequenceId, cohort := GetUserSequenceIdAndCohort(req.UID) - //logs.Debug("wjwdbg🐸 用户序列组IDsequenceId", sequenceId) - //logs.Debug("wjwdbg🐸 用户分组IDcohort:", cohort) + //logs.Debug("wjwdbg 用户序列组IDsequenceId", sequenceId) + //logs.Debug("wjwdbg 用户分组IDcohort:", cohort) if confCardholder.IsNew != 0 { // 如果是新卡包 按顺序查找数目最少的一张卡抽取 cardId := GetNewCard(gameData) - //logs.Debug("wjwdbg🐸 抽取新卡ID:", cardId) + //logs.Debug("wjwdbg 抽取新卡ID:", cardId) // 增加卡牌 gameData.Details.Cards[cardId] += 1 rsp.NewCards = append(rsp.NewCards, cardId) @@ -131,7 +131,7 @@ func HandleOpen(req *models.ReqHtCardHolderOpen) (code string, rsp models.RspHtC // 先抽保底卡 if confCardholder.GuaranteedStarCardId != "0" { getCardFunc(confCardholder.GuaranteedStarCardId) - //logs.Debug("wjwdbg🐸 保底卡牌配置ID:", confCardholder.GuaranteedStarCardId) + //logs.Debug("wjwdbg 保底卡牌配置ID:", confCardholder.GuaranteedStarCardId) } // 非保底卡 if confCardholder.NormalCardNumber > 0 { @@ -143,8 +143,8 @@ func HandleOpen(req *models.ReqHtCardHolderOpen) (code string, rsp models.RspHtC starIds := GetListFromArray(confNormalCardStar.NormalCardSequenceIds, scaleStar, count) // 增加星级刻度 gameData.Details.StarSequenceScales[combineIdStar] = scaleStar + count - //logs.Debug("wjwdbg🐸 非保底卡星级ID:", confCardholder.MinimumGuaranteeCardId) - //logs.Debug("wjwdbg🐸 非保底卡星级抽取序列:", starIds) + //logs.Debug("wjwdbg 非保底卡星级ID:", confCardholder.MinimumGuaranteeCardId) + //logs.Debug("wjwdbg 非保底卡星级抽取序列:", starIds) // 遍历星级刻度抽取n张卡牌 for _, id := range starIds { getCardFunc(id) @@ -159,9 +159,9 @@ func HandleOpen(req *models.ReqHtCardHolderOpen) (code string, rsp models.RspHtC // 存档 SaveData(gameData) - //logs.Debug("wjwdbg🐸 获取卡牌列表:", rsp.NewCards) + //logs.Debug("wjwdbg 获取卡牌列表:", rsp.NewCards) uttype.Shuffle(rsp.NewCards) - //logs.Debug("wjwdbg🐸 获取卡牌列表打乱:", rsp.NewCards) + //logs.Debug("wjwdbg 获取卡牌列表打乱:", rsp.NewCards) // 返回信息 rsp.HtCardHolderInfo = gameData.GetInfo() -- libgit2 0.21.0