syntax = "proto3"; import "protocol.proto"; package rpc_ds; //数据服务定义 service DataSevice { rpc CreateRoom (CreateRoomRequest) returns (CreateRoomReply) {} rpc Buyin (BuyinRequest) returns (BuyinReply) {} rpc GameEnd (GameEndRequest) returns (GameEndReply) {} rpc RoomEnd (RoomEndRequest) returns (RoomEndReply) {} rpc ShowCard (ShowCardRequest) returns (ShowCardReply) {} } message AllianceItem { string alliance_name = 1; repeated uint32 Clubids = 2; } message CreateRoomRequest { uint64 room_uuid = 1; protocol.RoomParams param = 2; uint32 createtime = 3; string ownername = 4; string ownerhead = 5; uint32 roomid = 6; uint32 creatorid = 7; uint32 allianceid = 8; string alliancename = 9; string ownerclubname = 10; repeated uint32 alliance_club_ids = 11;//联盟俱乐部ids map mapAllianceClubIds = 12; // repeated uint32 club_adminids = 13;//俱乐部管理员ids } message CreateRoomReply { uint32 result = 1; //0:success; 1:failed } message BuyinRequest{ uint64 room_uuid = 1; uint32 roomid = 2; protocol.PlayerBuyinInfo buyin = 3; string rolehead = 4; uint32 clubid = 5; uint32 room_createtime = 6; string playername = 7; string clubname = 8; uint32 owner_id = 9; uint32 create_club_uid = 10; uint32 allianceid = 11; //联盟id 联盟牌局:联盟id 非联盟牌局:-1 } message BuyinReply{ uint32 result = 1; //0:success; 1:failed } message PlayerEndInfo{ uint32 playerid = 1; int64 winbet = 2; string playername = 3; string playerhead = 4; int64 total_buyin = 5; int64 curr_record = 6; uint32 handcount = 7; uint32 last_buyin_clubid = 8; } message GameEndRequest{ uint64 room_uuid = 1; uint32 roomid = 2; uint32 total_handcount = 3; uint32 maxpot = 4; int64 inurance_winbet = 5; repeated PlayerEndInfo players = 6; protocol.GameRecord game_record = 7; uint64 game_uuid = 8; int64 room_max_pot = 9; //本房间牌局里面,最大一个pot的金额 int64 room_total_buyin = 10; //所有人的有效带入总和 int32 game_start_time = 11; int64 jackpot_winbet = 12; uint32 game_mode = 13; uint32 short_full = 14; string replay = 15; } message GameEndReply{ uint32 result = 1; //0:success; 1:failed } message RoomEndRequest { uint64 room_uuid = 1; uint32 roomid = 2; int32 room_create_time = 3; //房间创建时间戳 int32 room_time_limit = 4; //设定的游戏时长(秒数) string room_owner_name = 5; int32 room_rule_blind_enum = 6; //小盲的筹码数 int32 room_game_hand = 7; //本房间总共进行了多少游戏手数 int64 room_max_pot = 8; //本房间牌局里面,最大一个pot的金额 int64 room_total_buyin = 9; //所有人的有效带入总和 repeated protocol.PlayerSettlement settles = 10; } message RoomEndReply{ uint32 result = 1; //0:success; 1:failed } message ShowCardRequest { uint32 roomid = 1; uint64 room_uuid = 2; uint32 uid = 3; uint64 game_uuid = 4; int32 cards = 5; bool show_all = 6; } message ShowCardReply{ uint32 result = 1; //0:success; 1:failed }