package common import ( "net" "sync" ) type PlayerGameActionType int const ( Enum_Game_Action_None PlayerGameActionType = iota Enum_Game_Action_ResetAction Enum_Game_Action_Check Enum_Game_Action_Fold Enum_Game_Action_Call Enum_Game_Action_Bet Enum_Game_Action_Raise Enum_Game_Action_Allin Enum_Game_Action_Show Enum_Game_Action_Muck Enum_Game_Action_Sitout Enum_Game_Action_Back ) type SchedAction struct { valid bool amount int action PlayerGameActionType } type GamePlayer struct { UID int Conn net.Conn ConnLocker *sync.RWMutex //conn设置保护 OutChannel chan []byte OutDone chan bool ConnSeq uint32 ConningSeq uint32 } func (player *GamePlayer) UpdateConn(conn net.Conn) { player.ConnLocker.Lock() defer player.ConnLocker.Unlock() player.Conn = conn } type GameType int32 const ( Enum_Game_Type_None GameType = 0 Enum_Game_Type_Normal GameType = 1 Enum_Game_Type_Club GameType = 2 Enum_Game_Type_Special_Club GameType = 3 ) type GameMode int32 const ( Enum_Game_Mode_None GameMode = 0 Enum_Game_Mode_Normal GameMode = 1 Enum_Game_Mode_Match GameMode = 2 Enum_Game_Mode_Other GameMode = 3 ) type PlayerRemark struct { Uid uint32 `json:"uid"` Type int32 `json:"type"` Remarks string `json:"remark"` }